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Herigast, Erupting Nullkite EDH Deck Tech – Mono-Red Eldrazi Mayhem

by | Oct 26, 2025 | Magic: the Gathering, TCGs | 0 comments

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Overview

Herigast, Erupting Nullkite isn’t subtle. It’s an airborne monstrosity that turns the sky into a volcano and your opponents into debris. This isn’t your usual artifact-ramp, colorless-control Eldrazi brew — it’s chaos and annihilation with a hint of molten style. You’re not just ramping to ten mana here; you’re ramping to *apocalypse.*

This deck mixes the raw brutality of red with the cosmic weirdness of the Eldrazi, creating a game plan that rewards both speed and spectacle. Think of it as Kaiju meets heavy metal.

Commander

  • Herigast, Erupting Nullkite – Your commander and the deck’s namesake. A flying Eldrazi Dragon that vomits colorless creatures onto the battlefield like meteors from space. The definition of “big mana payoff.”

Planeswalkers (2)

  • Ugin, the Ineffable – Discounts your colorless spells and turns excess mana rocks into card advantage. The perfect cosmic accountant.
  • Ugin, the Spirit Dragon – A reset button with wings. Wipes the board, nukes small things, and wins games solo.

Creatures (28)

  • Anticausal Vestige – A new-age Eldrazi engine that accelerates mana while bending time around your curve.
  • Artisan of Kozilek – Resurrects a creature and smashes face. Old-school value and violence.
  • Breaker of Creation – Pseudo-board control that turns opposing permanents to dust. Great when you’re ahead, better when you’re not.
  • Combustible Gearhulk – Either draw three cards or deal massive damage. It’s win-win chaos with style.
  • Conduit of Ruin – Tutors a top-end threat and discounts your next colorless spell. Ramp with a purpose.
  • Eldrazi Linebreaker – Turns your big colorless plays into hasty, unstoppable assaults.
  • Eldrazi Ravager – Efficient body that grows with every fallen artifact. Loves red’s reckless energy.
  • Emrakul, the World Anew – The centerpiece nightmare. Possesses creatures, warps the board, and ends friendships.
  • Flayer of Loyalties – Mind Control with annihilator. Steal. Swing. Laugh. Repeat.
  • Glaring Fleshraker – Hasty Eldrazi that shreds life totals. Makes combat math a nightmare.
  • Hideous Taskmaster – Converts death into devotion. A budget It That Betrays.
  • It That Betrays – Forces sacrifices and rewards you with their leftovers. Sociopathic value engine.
  • It That Heralds the End – One of the new big threats from Modern Horizons 3; exiles problems and looks good doing it.
  • Kozilek, the Broken Reality – A mirror of madness that upgrades your board with every exile trigger.
  • Kozilek, the Great Distortion – Draws half your deck and counters everything. The perfect follow-up to Ulamog’s devastation.
  • Pathrazer of Ulamog – The OG “three things must block” monster. You win trades by default.
  • Priest of Urabrask – Generates red mana when entering, acting as an odd but useful ritual in mono-red Eldrazi builds.
  • Skittering Precursor – Creates multiple bodies, fueling sacrifice and devotion synergies.
  • Spawnbed Protector – Makes Eldrazi Spawn tokens that double as ramp and meat shields.
  • Spawn-Gang Commander – Sacrifices tokens for instant damage. A Goblin classic turned Eldrazi henchman.
  • Spawnsire of Ulamog – Makes 0/1s until it suddenly summons every Eldrazi you own. Peak overkill.
  • Su-Chi Cave Guard – A beefy blocker that refunds your mana investment when it dies.
  • Ulamog’s Crusher – Budget annihilator that still eats permanents like popcorn.
  • Ulamog, the Ceaseless Hunger – Exiles two permanents on cast. Then exiles ten cards per attack. Bananas.
  • Ulamog, the Defiler – A newer take that mixes aggression with recursion. Underrated monster.
  • Ulamog, the Infinite Gyre – Indestructible, annihilator, and recurring chaos. One of the greatest hits in Magic history.
  • Ultima, Origin of Oblivion – New titan on the block. The epitome of “destroy everything and smile about it.”
  • Void Winnower – “Your opponents can’t even.” Literally. Stops half of Magic from being cast.

Sorceries (7)

  • All Is Dust – Universal wipe that leaves your Eldrazi perfectly fine. One of the best board clears in the format.
  • Calamity of the Titans – A selective annihilation spell that scales beautifully with your creature size.
  • Glimpse the Impossible – Draws and manipulates your top cards. Flavorfully fitting for cosmic entities.
  • Mana Geyser – Turns your opponents’ untapped lands into an explosive ritual. Classic red nonsense.
  • Rise of the Eldrazi – Draw three, untap, and annihilate. A mythic “win more” that still slaps.
  • Selective Obliteration – Choose one type to spare. Everyone else gets Thanos-snapped.
  • Vengeful Possession – Steal something, then vaporize it for style points.

Instants (11)

  • Act of Aggression – Borrow a creature, bash someone, return it slightly used.
  • Desecrate Reality – Returns a permanent to your hand and exiles something. Dual-purpose brutality.
  • Eldrazi Confluence – Versatile response card that makes Spawn, nukes creatures, or draws cards. All three feel good.
  • Eldritch Immunity – Protects your cosmic horrors from puny mortal removal.
  • Kozilek’s Command – Does a bit of everything — tokens, draw, removal. A Swiss army knife of destruction.
  • Kozilek’s Return – Board wipe that comes back when you drop your next titan. The definition of synergy.
  • Null Elemental Blast – A niche counterspell that says “no” to the wrong kind of colors.
  • Return the Favor – Reflects a spell back at its caster. Karma, but meaner.
  • Tibalt’s Trickery – The chaos counterspell. When it works, it’s glorious. When it doesn’t, it’s still hilarious.
  • Titan’s Presence – Colorless removal that scales with your titans. Efficient and flavorful.
  • Warping Wail – Utility counterspell, removal, or token-maker in one. Sneaky-good versatility.

Artifacts (14)

  • Arcane Signet – The gold standard of mana rocks. Fast, simple, reliable.
  • Endless Atlas – Card draw in a colorless shell. Feeds your mid-game consistency.
  • Forsaken Monument – Pumps your colorless creatures and doubles mana output. Broken in half here.
  • Hedron Archive – Mana rock that also draws cards later. Pure utility.
  • Idol of False Gods – A flavorful alternative ramp piece with Eldrazi cult energy.
  • Liquimetal Torque – Mana fixer that doubles as artifact enabler. Sneaky good here.
  • Mind Stone – Classic ramp that cycles when you’re ready to move on.
  • Mystic Forge – Lets you play from the top like a mad scientist. Colorless decks thrive on this.
  • Palantír of Orthanc – Draws and manipulates topdecks with a touch of evil.
  • Sol Ring – Because it’s Commander. It’s illegal to not include this.
  • The Eternity Elevator – Recycles your ETB creatures and replays titans for value. Bonkers synergy.
  • Thran Dynamo – The workhorse rock of big mana decks. Perfectly tuned for Eldrazi ramp.
  • Wayfarer’s Bauble – Early-game ramp that fixes your mana for colorless consistency.
  • Worn Powerstone – Comes in tapped but pays off in longevity. Staple colorless ramp.

Lands (37)

  • Ash Barrens – Colorless land that fixes draws and thins your deck early. Always useful.
  • Bonders’ Enclave – Card draw on a land. With your creatures’ power, it’s basically free gas.
  • Cavern of Souls – Ensures your Eldrazi can’t be countered. Expensive, but priceless.
  • Darksteel Citadel – Indestructible land that feeds artifact synergies and laughs off Armageddon.
  • Demolition Field – Deals with opposing Cabal Coffers or problematic lands while replacing itself.
  • Eldrazi Temple – The cornerstone land for this deck. Turns every titan into a discount event.
  • Homeward Path – Nothing worse than someone stealing your Ulamog. This makes sure they regret it.
  • Mountain (x16) – The red backbone of your mana base. Nothing fancy, just reliable firepower.
  • Myriad Landscape – Two-for-one land ramp that helps you keep up in the early turns.
  • Path of Ancestry – Taps for colorless, scries for Eldrazi, and politely pretends to fix mana.
  • Sanctum of Ugin – Tutors another titan when you cast one. Consistency in land form.
  • Shrine of the Forsaken Gods – Double colorless mana for big spells. Perfect for late-game explosions.
  • Temple of the False God – Classic ramp land. Great once you’re set up, dead weight early.
  • Ugin’s Labyrinth – The new all-star. Exile a huge card early, and enjoy early acceleration.
  • Urza’s Mine – Part of the classic Tron trio. Power up if you get all three.
  • Urza’s Power Plant – Second Tron piece. Together, they make Eldrazi cry tears of mana.
  • Urza’s Tower – The final piece of Tron. Triples your output for maximum nonsense.
  • War Room – Colorless draw that keeps the gas flowing, even in topdeck mode.
  • Wastes (x4) – Basic and proud. The purest mana in the multiverse.

Sideboard (4)

Game Plan

You ramp. You smash. You repeat. The deck aims to hit massive mana fast, stabilize with sweepers like All Is Dust, then unload threats that demand answers no one has.

Use early artifacts and mana rocks to accelerate into midrange monsters like Conduit of Ruin or Combustible Gearhulk. Once Forsaken Monument and Herigast hit the field, your board snowballs into an unstoppable avalanche of annihilator triggers and recursion.

Strengths

  • Explosive Ramp: Between Thran Dynamo, Sol Ring, and Mana Geyser, this deck ramps like it’s trying to reach orbit.
  • Unstoppable Finishers: Ulamog, Kozilek, and Emrakul ensure no game goes long enough for opponents to stabilize.
  • Board Resilience: All Is Dust and Kozilek’s Return let you reset without touching your own board.
  • Insane Synergy: Herigast plus Forsaken Monument equals pure mana violence.

Weaknesses

  • Speed Demons Die First: If you’re the first to pop off, you’ll also be the first to eat removal.
  • Card Draw Reliance: Mystic Forge and Endless Atlas are key — mulligan hard if you lack them.
  • Colorless Limitations: Without red’s full toolkit, interaction is mostly exile-based and reactive.

Upgrades and Tweaks

  • Add Metalworker for even faster ramp if you can afford it.
  • Consider Expedition Map to find Urza lands or Eldrazi Temple early.
  • If your group tolerates absurd power, slot in Blightsteel Colossus for style points.
  • More utility lands like Buried Ruin or Inventors’ Fair add consistency without slowing ramp.

Final Thoughts

Herigast decks walk a fine line between spectacle and sadism. You’ll be the villain every game — but you’ll also have the best time doing it. It’s flashy, brutal, and surprisingly strategic once you get past the initial explosion of mana and tentacles.

Play this deck if you like cosmic horror, hate small talk, and believe “fun” is a synonym for “obliteration.”

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