Some commanders want to make friends. Some want to build engines. Fire Lord Azula wants control. This deck is a Grixis-flavored spellslinger list that leans into instant-speed play, ritual bursts, and relentless pressure through burn, tempo, and spell recursion. It’s not a glass-cannon storm deck and it’s not a pillow-fort control pile either. It lives in the uncomfortable middle ground where opponents always feel one spell behind.
The core idea is simple: cast a lot of spells, get paid for doing it, and convert velocity into inevitability. You’ll see familiar Izzet staples, some spicy Avatar-themed cards, and just enough black mana to unlock rituals and interaction that feel slightly unfair without being miserable to play against.
This is a deck that rewards sequencing, patience, and knowing when to stop holding back. Let’s get into it.
Commander
- Fire Lord Azula – The engine and payoff, turning spells into pressure and making every turn cycle feel dangerous.
Full Deck List
- An Offer You Can’t Refuse – A hyper-efficient counterspell that trades a little Treasure for huge tempo.
- Arcane Signet – Perfect color fixing and early acceleration.
- Archmage Emeritus – Turns every noncreature spell into raw card draw.
- Bender’s Waterskin – Flavor win that helps smooth mana and keep spells flowing.
- Big Score – Card draw plus Treasure, exactly what this deck wants.
- Blasphemous Act – A cheap reset button when creatures get out of hand.
- Borne Upon a Wind – Grants flash to your turn and enables surprise blowouts.
- Brotherhood Regalia – Makes key creatures evasive and hard to block.
- Bulk Up – A combat trick that can turn chip damage into lethal.
- Cascade Bluffs – Excellent color filtering for spell-heavy turns.
- Chaos Warp – Clean, flexible removal for anything.
- Comet Storm – Scales brutally well and ends games out of nowhere.
- Command Tower – Perfect fixing with no downside.
- Prismari Command – Flexible utility that loots, ramps, and interacts.
- Expressive Iteration – One of the best value spells ever printed for Izzet decks.
- Consider – Cheap card selection that keeps momentum high.
- Crumbling Necropolis – Solid tri-land fixing for Grixis colors.
- Dark Ritual – Explosive mana that fuels early Azula turns.
- Darkwater Catacombs – Filters blue and black when you need precision.
- Demand Answers – Efficient rummage with artifact synergy.
- Dragonskull Summit – Reliable dual land for red and black.
- Drowned Catacomb – Smooth blue-black mana on curve.
- Dualcaster Mage – Copies spells and creates absurd swing turns.
- Electro, Assaulting Battery – On-theme removal that pushes damage.
- Electrodominance – Burn plus free spell casting at instant speed.
- Elminster’s Simulacrum – Copies spells and multiplies value.
- Emergence Zone – Gives your whole hand flash for one explosive turn.
- Endwalker – Late-game value creature that stabilizes the board.
- Exotic Orchard – Usually taps for everything you need.
- Expedite – Cantrip plus haste for surprise attacks.
- Fated Firepower – Solid removal that scales late.
- Fire Nation Palace – Flavorful land that supports the theme.
- Firebender Ascension – Rewards repeated spell casting with pressure.
- Firebending Student – Early body that benefits from spells.
- Fists of Flame – Turns card draw into massive damage.
- Frantic Search – Free spell that fixes your hand and fuels combos.
- Goblin Electromancer – Cost reduction that supercharges spell chains.
- Guttersnipe – Passive damage engine that adds up fast.
- High Fae Trickster – Flash threats that punish opponents on their turn.
- Hullbreaker Horror – Endgame monster that locks tables out.
- Hydroelectric Specimen – Synergizes with noncreature spells and pressure.
- Invoke Calamity – Recasts multiple spells for absurd value.
- Island x5 – Basic blue mana for consistency.
- Izzet Signet – Cheap ramp and fixing.
- Leyline of Anticipation – Lets you play entirely at instant speed.
- Lightning Bolt – The gold standard for efficient damage.
- Lightning Greaves – Protects Azula and enables haste.
- Mocking Doppelganger – Copies the best thing on the table.
- Mountain x5 – Basic red mana for burn and pressure.
- Opt – Cheap selection that triggers everything.
- Past in Flames – Turns your graveyard into a second hand.
- Path of Ancestry – Fixing plus incidental scry value.
- Pinnacle Monk – Recursion stapled to a body.
- Ponder – One mana to fix your next few turns.
- Pyretic Ritual – Simple, effective burst mana.
- Redirect Lightning – Protection and trickery in one card.
- Reliquary Tower – No maximum hand size when things get wild.
- Rogue’s Passage – Forces damage through stalled boards.
- Seething Song – Big ritual for explosive turns.
- Shivan Reef – Fast Izzet fixing.
- Sink into Stupor – Tempo play that buys breathing room.
- Snap – Free interaction when lands untap.
- Snapcaster Mage – Turns your graveyard into a toolbox.
- Sol Ring – Commander staple for a reason.
- Sozin’s Comet – Massive finisher with thematic flair.
- Storm-Kiln Artist – Converts spells directly into mana.
- Stormcarved Coast – Untapped dual when you need it.
- Stormcatch Mentor – Rewards noncreature spells with growth.
- Stunt Double – Flexible clone with flash.
- Sulfur Falls – Reliable Izzet dual land.
- Sulfurous Springs – Fast red-black fixing.
- Sunken Hollow – Dual land with basic types.
- Swamp x3 – Basic black mana for rituals and removal.
- Swan Song – One mana to stop disasters.
- Swiftfoot Boots – Protection with flexibility.
- Talisman of Creativity – Efficient Izzet ramp.
- Talisman of Dominance – Blue-black acceleration.
- Talisman of Indulgence – Red-black fixing and ramp.
- Thought Vessel – Ramp plus no hand size limit.
- Thrill of Possibility – Instant-speed looting with upside.
- Torrential Gearhulk – Massive body plus spell recursion.
- Ty Lee, Chi Blocker – Disruptive creature that slows opponents.
- Underground River – Fast blue-black mana.
- Unexpected Windfall – Draw plus Treasure at instant speed.
- Unleash Fury – Doubles power for surprise knockouts.
- Valakut Awakening – Hand smoothing that doubles as a land.
- Valley Floodcaller – Generates value when spells start chaining.
- Venser, Shaper Savant – Bounce plus disruption with flash.
- Waterlogged Teachings – Card selection that fuels longer games.
Game Plan
The early game is about setup. You want mana rocks, cost reducers, and card selection to quietly assemble resources while looking harmless. Midgame is where Azula and your value engines take over, turning every cantrip into damage, mana, or cards. The late game is about inevitability, with big finishers and recursive spell loops closing things out.
Strengths
- Plays comfortably at instant speed.
- Excellent card velocity and recursion.
- Strong against creature-heavy tables.
Weaknesses
- Graveyard hate can slow you down.
- Requires careful sequencing.
- Can struggle if mana rocks are removed early.
Upgrades
If you want to push this deck harder, adding premium counterspells or additional ritual effects will raise the ceiling. If your table is more casual, swapping out a few high-end threats for extra interaction can keep games smoother and more social.
This is a deck for players who enjoy thinking three spells ahead and winning games through control, not chaos. Azula would approve.


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