Some decks roar louder than others, and Arahbo, Roar of the World doesn’t just roar—it pounces. This Selesnya (green-white) commander leads a pride of creatures so synergistic you’ll wonder if they’ve been planning this ambush all along. Between raw combat buffs, anthem effects, and some serious feline swagger, this is the definitive Cat Tribal deck for Commander players who want to win with style and claws.
Commander
- Arahbo, Roar of the World — Pumps your cats at combat and turns them into finishers later. The definition of ‘scary cute.’
Companion (1)
- Kaheera, the Orphanguard — Buffs all your cats and grants vigilance. Basically Arahbo’s right paw.
Planeswalkers (5)
- Ajani, Caller of the Pride — Puts counters or gives flying + double strike for surprise KOs.
- Ajani, Sleeper Agent — Distributes +1/+1 counters or draws cards while spreading feline unity.
- Ajani Steadfast — Buffs the team, gains life, and can ultimate to make your board immortal.
- Ajani, Strength of the Pride — Lifelink synergies and a one-sided board wipe when ahead.
- Ajani, the Greathearted — Grants vigilance and spreads counters like wildfire.
Creatures (27)
- Adorned Pouncer — Double strike powerhouse that scales perfectly with buffs.
- Alms Collector — Stops opponents’ big draw turns and keeps you even on cards.
- Balan, Wandering Knight — Auto-equips all your gear and hits like a truck.
- Brimaz, King of Oreskos — Makes cat tokens every combat. True monarch energy.
- Felidar Guardian — Blinks your permanents for extra triggers or ETB value.
- Feline Sovereign — Anthem effect with natural artifact/enchantment hate.
- Fleecemane Lion — Becomes indestructible and monstrous late game.
- Frondland Felidar — Adds vigilance and locks down blockers.
- Hungry Lynx — Gives your cats protection from Rats while feeding opponents doomed vermin.
- Jazal Goldmane — Late-game overrun that wins combats out of nowhere.
- Keeper of Fables — Draws a card for each creature that connects. Reward for aggression.
- King of the Pride — +2/+1 to all your cats. The best three-mana anthem in the tribe.
- Kutzil, Malamet Exemplar — Protects your plays and punishes counterspells.
- Leonin Shikari — Lets you move equipment at instant speed. Pure flexibility.
- Leonin Warleader — Spawns lifelinking kittens with every swing.
- Lion Sash — Artifact cat that doubles as graveyard hate and grows over time.
- Mirri, Cat Warrior — First strike, forestwalk, and flavor perfection.
- Mirri, Weatherlight Duelist — One of the best control pieces; stops swarm decks cold.
- Nacatl War-Pride — Spawns attacking copies for huge board swings.
- Pride Sovereign — Token engine and big buff body; demands removal.
- Prowling Serpopard — Makes your creatures uncounterable. Catlike defiance.
- Qasali Ambusher — Free 2/3 reach creature in multiplayer; surprise blocks win games.
- Qasali Slingers — Blows up artifacts and enchantments whenever cats enter.
- Raksha Golden Cub — Makes equipped cats into 3/3 double strikers. King of the litter.
- Regal Caracal — Buffs your team and brings two more cats to the party.
- Sacred Cat — Cheap lifelinker with embalm; great for early pressure.
- Sovereign Okinec Ahau — Trample enabler and counter synergy finisher.
Sorceries (8)
- Austere Command — Flexible wipe; pick exactly what dies and what lives.
- Cultivate — Classic ramp and fixing. Keeps you ahead of the curve.
- Dusk // Dawn — Wipe big threats and reanimate small cats later.
- Farseek — Finds dual lands and smooths out your mana perfectly.
- Kodama’s Reach — Ramp twin to Cultivate; consistency is key.
- Open the Way — Land-based ramp that scales to your mana base.
- Skyshroud Claim — Fetches forests untapped; premium ramp in green.
- Winds of Abandon — Flexible exile removal or overloaded board wipe.
Instants (5)
- Heroic Intervention — Protects your board from wipes and removal.
- Kindred Summons — Floods your board with every cat in your top deck.
- Swords to Plowshares — Best one-mana removal in Commander.
- Teferi’s Protection — Phase out everything and survive anything.
- White Sun’s Zenith — Instant army of cat tokens, reshuffles for later use.
Artifacts (13)
- Arcane Signet — Smooths your mana perfectly every game.
- Bloodforged Battle-Axe — Equipment that multiplies itself like rabbits—er, cats.
- Door of Destinies — Each cat you cast powers up the rest. Huge tribal payoff.
- Grappling Hook — Double strike and forced blocks; swing manipulation fun.
- Hammer of Nazahn — Auto-equips gear and makes equipped creatures indestructible.
- Heirloom Blade — Card draw and tribal recursion rolled together.
- Herald’s Horn — Reduces cat costs and digs for more each upkeep.
- Icon of Ancestry — Anthem + digging tool for consistency.
- Lightning Greaves — Haste and protection for your heavy hitters.
- Shadowspear — Lifelink, trample, and shuts down hexproof—perfect utility.
- Sol Ring — Turn one ramp every Commander player dreams of.
- Sword of the Animist — Combat-based ramp to fuel your claws.
- The Great Henge — Ramp, lifegain, and card draw engine that’s pure value.
Enchantments (7)
- Asceticism — Blanket hexproof and regeneration for your pride.
- Felidar Retreat — Token engine and anthem with every land drop.
- Mirari’s Wake — Doubles mana and boosts your board; busted value.
- Privileged Position — Gives all your permanents hexproof-like protection.
- Song of the Dryads — Turns problem permanents into harmless trees.
- Tribute to the World Tree — Draws or buffs every time a cat hits the field.
- True Conviction — Double strike and lifelink for your entire team. Meowgical finish.
Lands (34)
- Arch of Orazca — Card draw on a land; value when you’re ahead.
- Bountiful Promenade — Dual that always comes in untapped in Commander.
- Canopy Vista — Fetchable dual land that’s smooth as silk.
- Cavern of Souls — Makes cats uncounterable; pure tribal power move.
- Command Tower — The universal land; no downside, only upside.
- Field of Ruin — Answers problematic lands without setting you back.
- 8 Forests — Green mana backbone for your ramp package.
- Fortified Village — Dual that often enters untapped; easy fixing.
- Grasslands — Budget fetchland that grabs basics for landfall triggers.
- Krosan Verge — Ramp and fixing all in one; slow but strong.
- Myriad Landscape — Basic fetch that keeps land count consistent.
- Path of Ancestry — Perfect tribal fixing and free scry on cast.
- 9 Plains — White mana source for your lions and leonin alike.
- Scattered Groves — Fetchable and cyclable, checks all boxes.
- Sunpetal Grove — Efficient dual land that rarely enters tapped.
- Temple Garden — Shock land, comes in untapped when you need it.
- Windswept Heath — Fetches your key duals, enables landfall triggers.
- Wooded Bastion — Mana filter to fix awkward hands.
- Yavimaya, Cradle of Growth — Makes all lands into forests; smooths out your ramp.
Game Plan
This deck is all about controlled aggression. Early game, deploy small cats and ramp with Farseek and Kodama’s Reach. Midgame, drop anthem effects like King of the Pride, Mirari’s Wake, and Felidar Retreat. Once you’ve built a pride of pumped felines, Arahbo’s combat trigger will ensure your opponents feel the full force of your roar.
Strengths
- Explosive Damage: One or two buffed cats can deal commander-level damage instantly.
- Tribal Cohesion: Every creature contributes to the theme—no wasted slots.
- Protection Suite: Between Asceticism, Privileged Position, and Heroic Intervention, you’re nearly untouchable.
- Equipment Synergy: Hammer of Nazahn and Balan, Wandering Knight make your cats unstoppable war machines.
Weaknesses
- Board Wipes: Even with protection, repeated wraths can slow your momentum.
- Card Draw Reliance: You depend on engines like Keeper of Fables and The Great Henge.
- Graveyard Hate: Cards like Rest in Peace can limit recursion from Dusk // Dawn.
Upgrades and Tweaks
- More Power: Add Anointed Procession or Smothering Tithe for next-level ramp and token spam.
- Budget Choices: Swap Cavern of Souls for Path of Ancestry and Windswept Heath for Evolving Wilds.
- Meta Adjustments: Facing flyers? Add Sandwurm Convergence or Archangel of Tithes for protection.
Final Thoughts
This deck is the definition of synergy—each card contributes to a unified strategy of buffing, protecting, and overwhelming. Whether you’re equipping cats with legendary weapons or watching Arahbo turn a harmless kitten into a one-shot beast, the gameplay is explosive and rewarding. This is tribal done right: sleek, efficient, and lethal.
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