by White Rabbit Games | Feb 4, 2026 | Board Game Night
You know the feeling before anyone says it out loud. Someone leans back in their chair. Another player squints at the board a little longer than necessary. A deal is forming, even if nobody has admitted it yet. Nothing about the rules explicitly says this game is...
by White Rabbit Games | Feb 3, 2026 | Board Game Night
Board Games, Commander Players, and the Pull of Story Commander players don’t usually say they’re looking for a story. They say things like “big plays,” “cool moments,” or “that one game where everything lined up.” But sit at enough kitchen tables, game stores, and...
by White Rabbit Games | Feb 2, 2026 | Magic: the Gathering, TCGs
There are Commander decks that try to be polite, fair, and friendly. This is not one of those decks. This is a colorless artifact machine built around inevitability, mana acceleration, and the quiet confidence that comes from knowing your board wipes don’t hurt you...
by White Rabbit Games | Jan 30, 2026 | Magic: the Gathering, TCGs
Player elimination is one of those design problems everyone claims to hate and then quietly recreates anyway. Commander does it accidentally. Board games do it intentionally. That difference matters more than people want to admit. You don’t need a rules degree to feel...
by White Rabbit Games | Jan 29, 2026 | Magic: the Gathering, TCGs
Magic has been around long enough to develop habits. Some are charming. Some are sacred. Some quietly make games longer, messier, and less satisfying than they need to be. Meanwhile, modern board games have been sprinting forward. Streamlined rules. Tighter pacing....