by White Rabbit Games | Oct 15, 2025 | Magic: the Gathering, TCGs
Why Wolverine? Wolverine decks are everything Gruul players love—fast, violent, and regenerative enough to make removal feel useless. This version leans into the “fight club” archetype: creatures grow massive, punch everything, and keep coming back. If you’ve ever...
by White Rabbit Games | Oct 14, 2025 | Board Game Reviews
What Is Skull? Skull (or Skull & Roses) is a deceptively simple bluffing game designed by Hervé Marly in 2011. Each player starts with four round cards (three roses, one skull), and each round you place cards face-down into your mat until someone says “I bet I can...
by White Rabbit Games | Oct 13, 2025 | Magic: the Gathering, TCGs
Why Budget Doesn’t Mean Boring Let’s be honest—“budget deck” used to be code for “prepare to lose gracefully. Or maybe not gracefully.” But times have changed. Between reprints, Commander precons, and sheer creativity from players, you can now build something that...
by White Rabbit Games | Oct 10, 2025 | Magic: the Gathering, TCGs
Lotho, Corrupt Shirriff isn’t your typical Hobbit. He’s less about second breakfasts and more about second incomes — namely, the kind that appear as shiny Treasure tokens. This deck plays like an Orzhov tax collector: polite on the surface, but quietly building an...
by White Rabbit Games | Oct 7, 2025 | Magic: the Gathering, TCGs
Universes Beyond: the mashups nobody saw coming Magic was once about wizards slinging spells across planes. Now it’s also about assassins, time travelers, and apparently Dwight Schrute from The Office. Universes Beyond started as a quirky experiment, but it’s now a...