by White Rabbit Games | Dec 17, 2025 | Magic: the Gathering, TCGs
The Secret Every Commander Player Learns Eventually Commander has “rules.” Not the actual rules of Magic — those are already confusing enough — but the unwritten rules. The opinions. The sacred commandments of Reddit, the whispered meta laws of your LGS, the...
by White Rabbit Games | Dec 16, 2025 | Magic: the Gathering, TCGs
The Identity Problem Magic Didn’t See Coming There was a time — a simpler, sepia-tinted era — when the color pie felt rock solid. White loved fairness and rules. Blue countered everything, occasionally your joy. Black did whatever it wanted and sent you the bill...
by White Rabbit Games | Dec 15, 2025 | Magic: the Gathering, TCGs
The Myth Of The “Win More” Villain Somewhere along the way, Magic players decided that any card with a flashy effect, a big payoff, or a line of text longer than a CVS receipt must automatically be labeled “win more.” The term gets thrown around like confetti anytime...
by White Rabbit Games | Dec 12, 2025 | Board Game Night
A Strange New Era For The Table There was a time when opening a board game meant unfolding a crinkly rulebook, arguing for twenty minutes about line-of-sight, and pretending you totally understood the round structure on page seven. Now? People whip out their phones,...
by White Rabbit Games | Dec 11, 2025 | Board Game Night
Why Silence Is Underrated You sit down at the table. Empty. Canvas. Just the board, cardboard components, and maybe a half-empty soda can refusing to stay cold. That quiet moment — before anyone draws a card, before dice rattles or minis clack — there’s potential....