by White Rabbit Games | Dec 8, 2025 | Board Game Night, Magic: the Gathering
The Problem We Pretend We Don’t Have If you’ve ever taken a twenty-minute turn in Magic: The Gathering and sworn it was “actually only like… four minutes,” this one’s for you. Some people call it analysis paralysis. I call it “my brain buffering like dial-up internet...
by White Rabbit Games | Dec 1, 2025 | Magic: the Gathering, TCGs
Why Threat Assessment Feels Personal In theory, Magic the Gathering is about math. Combat steps. Resource curves. Card advantage. All the clean, logical stuff that game theory loves to talk about. In practice? It is about vibes. You know this already. You sit down at...
by White Rabbit Games | Nov 28, 2025 | Magic: the Gathering, TCGs
When Decklists Started Feeling Like Fast Food Somewhere along the way, Magic players stopped evaluating cards and started evaluating thumbnails. Every week another “NEW BROKEN DECK” video drops, and suddenly half your local game store is sleeving up the same...
by White Rabbit Games | Nov 25, 2025 | Magic: the Gathering, TCGs
When Everything Is a Bomb, Nothing Is Power creep is that awkward relative who shows up uninvited to every Commander night. You don’t necessarily hate them — they bring the good cards, after all — but they always make things weird. Every few sets, Magic: The Gathering...
by White Rabbit Games | Nov 20, 2025 | Magic: the Gathering, TCGs
The Twist No One Admits Competitive Commander players love to flex their perfect play lines and five-minute combo kills. Good for them. But you know what’s harder? Sitting at a casual Commander table with three friends, a handful of mismatched decks, and trying not to...
by White Rabbit Games | Nov 18, 2025 | Magic: the Gathering, TCGs
So You Want to Be a Puppet Master Commander isn’t just about ramp, removal, and recursion — it’s a game of people. You can have the best deck in the world, but if everyone decides you’re the problem, you’re toast by turn seven. That’s where the real skill comes in:...