by White Rabbit Games | Oct 25, 2025 | Magic: the Gathering, TCGs
Why We Can’t Stop Opening Packs If you’ve ever promised yourself you’d stop buying Magic packs — and then immediately bought three “just in case” — congratulations, you’re human. Collecting Magic cards isn’t just a hobby; it’s a psychological symphony of dopamine,...
by White Rabbit Games | Oct 24, 2025 | Magic: the Gathering, TCGs
Small Things, Big Problems There’s something deeply satisfying about watching an army of 1/1s slowly take over a game. They start as a joke — a handful of creatures your opponents ignore — and end as an unstoppable swarm that eats a Planeswalker for breakfast. Tokens...
by White Rabbit Games | Oct 23, 2025 | Magic: the Gathering, TCGs
The Problem with “Optimal” You’ve built a new Commander deck. You’re excited. It’s fresh, flavorful, and maybe even a little weird. Then, halfway through, the voices start. Not the fun ones. The efficiency ones. “Why not add Sol Ring?” “Where’s your Rhystic Study?”...
by White Rabbit Games | Oct 22, 2025 | Magic: the Gathering, TCGs
The problem with combo tunnel vision Commander has a combo addiction. Somewhere between “infinite mana” and “draw your deck,” the average EDH table forgot how fun it is to just vibe around a theme. You know, like “Haunted Library,” “Insect Cult,” or “Mutant Fight...
by White Rabbit Games | Oct 21, 2025 | Magic: the Gathering, TCGs
Admit it — You Have a Type If you’ve been playing Commander long enough, your deck colors probably say more about you than your zodiac sign, Myers-Briggs, or your “lucky” playmat you haven’t washed since pre-pandemic FNM. Magic’s color pairs don’t just shape decks —...
by White Rabbit Games | Oct 20, 2025 | Magic: the Gathering, TCGs
Mono-green is the oldest form of magic there is. Not Magic: The Gathering—the actual kind. The “I grow bigger than you” kind. The one that lets you turn a forest into a missile silo and laugh while your opponents argue over whose counterspell to hold up. Green doesn’t...