by White Rabbit Games | Dec 22, 2025 | Magic: the Gathering, TCGs
Commander players love pretending this format is about creativity, vibes, and “doing the thing.” That’s cute. It’s also incomplete. Every Commander game is a live social deduction puzzle layered on top of a resource management game. Life totals matter. Board states...
by White Rabbit Games | Dec 19, 2025 | Magic: the Gathering, TCGs
The Moment Magic’s Economy Broke Treasure tokens used to feel adorable. Cute, even. A little golden snack for your mana pool. “Here, have one mana later,” Wizards said softly, unaware they were opening the door to the cardboard equivalent of hyperinflation. Today?...
by White Rabbit Games | Dec 18, 2025 | Magic: the Gathering, TCGs
The Loss You Remember Longer Than Any Win Every Magic player has *that* loss. The one that still haunts you in the grocery store. The one where you could’ve won if you didn’t tap the wrong land, or miss lethal, or swing with the one creature that absolutely should’ve...
by White Rabbit Games | Dec 17, 2025 | Magic: the Gathering, TCGs
The Secret Every Commander Player Learns Eventually Commander has “rules.” Not the actual rules of Magic — those are already confusing enough — but the unwritten rules. The opinions. The sacred commandments of Reddit, the whispered meta laws of your LGS, the...
by White Rabbit Games | Dec 16, 2025 | Magic: the Gathering, TCGs
The Identity Problem Magic Didn’t See Coming There was a time — a simpler, sepia-tinted era — when the color pie felt rock solid. White loved fairness and rules. Blue countered everything, occasionally your joy. Black did whatever it wanted and sent you the bill...
by White Rabbit Games | Dec 15, 2025 | Magic: the Gathering, TCGs
The Myth Of The “Win More” Villain Somewhere along the way, Magic players decided that any card with a flashy effect, a big payoff, or a line of text longer than a CVS receipt must automatically be labeled “win more.” The term gets thrown around like confetti anytime...