by White Rabbit Games | Oct 13, 2025 | Magic: the Gathering, TCGs
Why Budget Doesn’t Mean Boring Let’s be honest—“budget deck” used to be code for “prepare to lose gracefully. Or maybe not gracefully.” But times have changed. Between reprints, Commander precons, and sheer creativity from players, you can now build something that...
by White Rabbit Games | Oct 10, 2025 | Magic: the Gathering, TCGs
Lotho, Corrupt Shirriff isn’t your typical Hobbit. He’s less about second breakfasts and more about second incomes — namely, the kind that appear as shiny Treasure tokens. This deck plays like an Orzhov tax collector: polite on the surface, but quietly building an...
by White Rabbit Games | Oct 7, 2025 | Magic: the Gathering, TCGs
Universes Beyond: the mashups nobody saw coming Magic was once about wizards slinging spells across planes. Now it’s also about assassins, time travelers, and apparently Dwight Schrute from The Office. Universes Beyond started as a quirky experiment, but it’s now a...
by White Rabbit Games | Oct 6, 2025 | Magic: the Gathering, TCGs
Why mulligans mess with your brain You’re staring at seven cards, trying to predict the next twenty turns of your life. Your lizard brain screams “don’t go down a card,” while your rational brain whispers “this hand literally does nothing.” Mulligans aren’t just...
by White Rabbit Games | Oct 5, 2025 | Magic: the Gathering, TCGs
What makes tribal decks so irresistible? You don’t just play cards—you play a family. Goblins, elves, slivers, zombies… they’re more than cardboard, they’re a clan. Tribal decks drip with flavor. Playing Vampires feels like you’re commanding a gothic horde. Playing...
by White Rabbit Games | Oct 4, 2025 | Magic: the Gathering, TCGs
Why banlists exist in the first place Magic is a competitive game, and sometimes designers accidentally print a card that makes everything else irrelevant. Other times, combos are so broken that formats become unplayable without intervention. The banned and restricted...