What This Deck Is About
This deck is not trying to race. It is not trying to lock the table. It is not trying to pretend it is fair.
Iroh, Grand Lotus sits in a sweet spot where spellslinger nonsense, value engines, and philosophical restraint somehow coexist. You draw cards. You cast spells. You trigger things. A lot of things. Sometimes you win with precision. Sometimes you win by accident. Both feel on theme.
This is a deck for players who enjoy stacking triggers, sequencing carefully, and then calmly explaining why the stack looks like a CVS receipt.
Commander
Commander
- Iroh, Grand Lotus – A spells-focused commander that rewards patience, sequencing, and explosive turns without feeling rushed.
Creatures
- Absolutely Accurate Actor – Utility creature that rewards clever spell timing.
- Ashling, Flame Dancer – Turns spellcasting into repeated damage and board pressure.
- Doc Aurlock, Grizzled Genius – Generates value when spells start chaining together.
- Goblin Electromancer – Makes your instants and sorceries cheaper, which is exactly what this deck wants.
- Guttersnipe – Turns every spell into incremental damage that adds up quickly.
- Keeper of Secrets – Punishes opponents for letting you play Magic uninterrupted.
- Mizzix, Replica Rider – Copies spells and accelerates your value turns.
- Ral, Monsoon Mage – Supports spell density while providing utility and pressure.
- Sisterhood of Karn – Adds resilience and value to longer games.
- Storm-Kiln Artist – Converts spells into Treasure, enabling massive turns.
- Talrand, Sky Summoner – Turns spells into an air force.
- The Thirteenth Doctor – Rewards careful sequencing and long-term planning.
- Uncle Iroh – Flavor win and functional value engine.
- Veyran, Voice of Duality – Doubles triggers and turns small turns into big ones.
- Young Pyromancer – Creates a steady stream of blockers and attackers.
- Zuko, Exiled Prince – Thematic inclusion that supports aggressive spell turns.
Sorceries
- Bala Ged Recovery – Recursion when you need it, land when you do not.
- Blasphemous Act – Emergency reset that rarely costs full price.
- Farseek – Efficient ramp that fixes your colors.
- Grapeshot – Storm payoff that can close games or clear boards.
- Introduction to Prophecy – Card selection that smooths your next few turns.
- Mizzix’s Mastery – Recasts your graveyard and often wins on the spot.
- Nature’s Lore – Ramp that puts lands in untapped.
- Sozin’s Comet – Big, splashy payoff that fits the theme perfectly.
- Vandalblast – One-sided artifact wipe when overloaded.
- Windfall – Refills your hand and disrupts opponents.
Instants
- Abandon Attachments – Flexible bounce spell that can save or disrupt.
- An Offer You Can’t Refuse – Cheap interaction with political upside.
- Arcane Denial – Counterspell that keeps the table moving.
- Borne Upon a Wind – Grants instant speed flexibility.
- Chaos Warp – Answers anything, sometimes hilariously.
- Combustion Technique – Damage plus copy potential.
- Counterspell – The classic answer.
- Desperate Ritual – Burst mana to fuel big turns.
- Octopus Form – Protection and disruption in one card.
- Origin of Metalbending – Thematic utility with flexible value.
- Seething Song – Big mana at the right moment.
- Sink into Stupor – Tempo play that buys breathing room.
- The Last Agni Kai – Removal with cinematic flair.
- Valakut Awakening – Card filtering when you need it, land when you do not.
Artifacts
- Aetherflux Reservoir – Storm payoff and alternate win condition.
- Arcane Signet – Reliable fixing.
- Catalyst Stone – Reduces flashback costs.
- Cursed Mirror – Copy utility that ramps.
- Fellwar Stone – Easy early ramp.
- Isochron Scepter – Imprints key instants for repeat value.
- Lightning Greaves – Protects important creatures.
- Mask of Memory – Card draw through combat.
- Panoptic Mirror – Repeats big spells over time.
- Swiftfoot Boots – Protection with flexibility.
- Vedalken Orrery – Turns everything into an instant.
Enchantments
- Amphibian Downpour – Slows down opposing threats.
- Arcane Bombardment – Snowballs value from repeated spellcasting.
- Artist’s Talent – Rewards casting spells repeatedly.
- Braid of Fire – Free mana every upkeep.
- Firebender Ascension – Long-game spell payoff.
- Fortune Teller’s Talent – Improves consistency over time.
- Inventive Iteration – Flexible saga with value on every chapter.
- Leyline of Anticipation – Lets you play entirely on your terms.
- Mystic Remora – Early card draw that demands answers.
- Rhystic Study – Card advantage engine everyone loves to hate.
- Rite of the Dragoncaller – Turns spells into flying finishers.
- Stormchaser’s Talent – Supports long spell chains.
- The Lost and the Damned – Grind engine for drawn-out games.
- Thousand-Year Storm – Ends games when left unanswered.
Lands
- Alchemist’s Refuge – Gives your spells instant speed.
- Boseiju, Who Endures – Flexible removal on a land.
- Command Tower – Perfect fixing.
- Dreamroot Cascade – Dual land that enters untapped easily.
- Exotic Orchard – Often taps for everything you need.
- Forest – Basic green source.
- Grove of the Burnwillows – Fixes colors with minimal downside.
- Hedge Maze – Utility land with flexibility.
- Hinterland Harbor – Reliable dual land.
- Island – Primary blue source.
- Karplusan Forest – Pain land for fixing.
- Mistrise Village – Utility land for longer games.
- Mountain – Primary red source.
- Mystic Sanctuary – Recurs key spells.
- Reflecting Pool – Excellent fixing.
- Riverglide Pathway – MDFC land that smooths colors.
- Rockfall Vale – Dual land with minimal drawback.
- Rootbound Crag – Enters untapped consistently.
- Shivan Reef – Pain land for blue and red.
- Steam Vents – Shock land for fixing.
- Stomping Ground – Shock land for red and green.
- Stormcarved Coast – Fast land for spells decks.
- Sulfur Falls – Reliable dual.
- Thespian’s Stage – Copies your best land.
- Yavimaya Coast – Fixing with minimal cost.
Game Plan
Ramp early, deploy value engines, and wait for the right window to chain spells. You are rarely the fastest deck, but you are often the most prepared.
Strengths
- Explosive spell turns.
- Multiple win conditions.
- High resilience in long games.
Weaknesses
- Complex sequencing.
- Can draw table attention.
- Relies on engines sticking.
Upgrades
More fast mana increases power. Fewer engines smooth play. Tune based on your table and your tolerance for stack math.


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