Lotho, Corrupt Shirriff isn’t your typical Hobbit. He’s less about second breakfasts and more about second incomes — namely, the kind that appear as shiny Treasure tokens. This deck plays like an Orzhov tax collector: polite on the surface, but quietly building an empire of life, gold, and inevitability behind the scenes. If you love synergy-driven decks that reward patience and precision, this one’s for you.
Commander
- Lotho, Corrupt Shirriff — The little Hobbit who could (and will) make you rich in Treasure every time opponents cast noncreature spells.
Creatures
- Academy Manufactor — Turns every Treasure into Clues and Food; absurd with Lotho’s output.
- Alseid of Life’s Bounty — Protection on a stick, saves your key engine pieces from removal.
- Archivist of Oghma — Draw cards whenever opponents search; pairs beautifully with your incidental lifegain.
- Attended Healer — Makes extra tokens when you gain life, accelerating your board.
- Aven Mindcensor — Stops fetchlands and tutors; opponents hate this bird.
- Braids, Arisen Nightmare — Sacrifice synergy and card draw engine all in one spooky package.
- Children of Korlis — Prevents death loops by resetting life totals in combo turns.
- Daxos, Blessed by the Sun — Gain life every time something enters or dies; classic engine piece.
- Esper Sentinel — The white Rhystic Study. “Are you gonna pay the 1?”
- Grim Haruspex — Turns your death triggers into card draw; pairs with Braids or wraths.
- Healer’s Hawk — Cheap flying lifelink body that triggers your payoffs early.
- Impassioned Orator — One of the best Soul Sisters reprints; lifegain machine.
- Lunarch Veteran — Gains life on every creature ETB and flips into more recursion later.
- Marauding Blight-Priest — Turns lifegain into drain damage for all opponents. Spicy finisher.
- Righteous Valkyrie — Anthem that makes you unstoppable once your life total soars.
- Selfless Spirit — Protects your whole team from board wipes.
- Soul Warden — Every creature’s entrance is another trigger for your lifegain payoffs.
- Soul’s Attendant — Functionally the same as Soul Warden; redundancy is key.
- Suture Priest — Gains you life, pings opponents. Classic Orzhov energy.
- The Gaffer — Slow but reliable card draw engine tied to lifegain triggers.
- Valkyrie Harbinger — Late-game threat that floods the skies with angel tokens.
- Vault Skirge — Cheap artifact lifelinker that contributes early to your synergies.
- Vito, Thorn of the Dusk Rose — Turns every drop of healing into opponent pain. Core finisher.
- Walking Ballista — Infinite damage combo with Heliod, Sun-Crowned. Simple, lethal, clean.
Enchantments
- Ajani’s Welcome — Soul Warden but harder to remove; great enchantment-based trigger.
- Authority of the Consuls — Slows enemies down and feeds your lifegain engine.
- Blind Obedience — Taps down artifacts and creatures while extorting opponents to death.
- Black Market Connections — Draw cards, make tokens, or ramp — it does it all for a price.
- Cleric Class — Buffs lifegain and creates massive creatures late-game.
- Exquisite Blood — One half of the infinite combo with Vito or Sanguine Bond.
- Griffin Aerie — Turns regular lifegain into an air force of Griffins.
- Heliod, Sun-Crowned — Combos with Walking Ballista for infinite damage; buffs everything else meantime.
- Phyrexian Arena — Slow and steady card advantage at the cost of a few life points.
- Sanguine Bond — The other half of the infinite lifedrain combo. Nasty with Exquisite Blood.
- Smothering Tithe — The best white ramp card ever printed. Don’t skip it.
- Tocasia’s Welcome — Draw engine for cheap creature-heavy lists like this one.
Artifacts
- Aetherflux Reservoir — Lifegain payoff and laser cannon rolled into one artifact.
- Bolas’s Citadel — Play your deck from the top; life is just another resource.
- Mishra’s Bauble — Free cantrip for artifact count and value with Lotho.
- Mox Amber — Free ramp when your commander’s out. Always solid in legends decks.
- Ornithopter — Zero-mana trigger for lifegain engines and early pressure with buffs.
- Panharmonicon — Doubles all your ETB triggers. Grossly unfair, therefore mandatory.
- Relic of Legends — Mana rock that turns every legend into a dork. Excellent synergy with Lotho.
- Sol Ring — The classic. Turn one, play it, feel powerful.
- The One Ring — Draws cards for days; you’ll survive the burden thanks to your lifegain cushion.
Instants & Sorceries
- Austere Command — Flexible board wipe; you choose what lives and dies.
- Deadly Rollick — Free removal if your commander’s out. No mercy.
- Demystify — Simple, cheap enchantment removal. Works every time.
- Demonic Tutor — Get whatever you need. Usually the combo piece.
- Diabolic Intent — Sacrifice a creature to fetch anything. Elegant and thematic.
- Enlightened Tutor — Find enchantments or artifacts — you’ve got plenty.
- Expel the Interlopers — Scales perfectly to wipe away problem boards.
- Fumigate — Board wipe that refuels your life total. Chef’s kiss.
- Get Lost — Instant-speed removal with a token drawback you barely care about.
- Heliod’s Intervention — Wipe artifacts/enchantments or gain a burst of life.
- Kaya’s Wrath — Full wipe with lifegain bonus. Feels on-brand.
- Mana Tithe — The “Gotcha!” counterspell no one expects in white.
- Orim’s Chant — Lock down a player for a turn. Stop combos or attacks cold.
- Path to Exile — Efficient creature removal. Simple and perfect.
- Reprieve — White Remand. Stops key spells and replaces itself.
- Rite of Oblivion — Sacrifice-based removal that fits your strategy perfectly.
- Sudden Spoiling — Messes up combat and combos with split-second precision.
- Swords to Plowshares — White’s best removal spell. Always worth the slot.
- Teferi’s Protection — Saves you from everything. Literally.
- Toxic Deluge — Cheap, flexible wipe that clears nearly anything.
Planeswalkers
- Ajani, Strength of the Pride — Creates lifegain synergies and can exile all opponent boards if you’re far ahead.
Lands
- Castle Locthwain — Card draw at the cost of life. Easy in this shell.
- Caves of Koilos — Efficient dual land, pain negligible with lifegain.
- Command Tower — Staple mana fixer in any Commander deck.
- Concealed Courtyard — Fast land for smooth early mana.
- Exotic Orchard — Often taps for any color in multiplayer pods.
- Fetid Heath — Filter land that fixes awkward color ratios perfectly.
- Isolated Chapel — Reliable dual land that comes in untapped often.
- Marsh Flats — Fetch land that smooths your mana base and triggers landfall synergies if relevant.
- Shambling Vent — Manland with lifelink that can grind out long games.
- Starlit Sanctum — Cleric-themed sacrifice outlet for life or cards. Fits perfectly.
- Tainted Field — Budget dual land that turns on easily with Swamps.
- Vault of the Archangel — Turns any combat into a lifegain and deathtouch nightmare.
- War Room — Draw engine in the command zone when you need gas late.
- 9 Plains — Reliable basics for all your white spells.
- 8 Swamps — The classic Orzhov foundation.
Game Plan
This deck wins the long game — but it gets there by nickel-and-diming value early. Lotho starts generating Treasure almost immediately, funding your ramp and fueling your card draw engines like Phyrexian Arena or The One Ring. You’ll then snowball lifegain triggers with your Soul Sisters (Soul Warden, Soul’s Attendant, Impassioned Orator) and pivot into payoffs like Marauding Blight-Priest and Vito, Thorn of the Dusk Rose.
Once your engines are online, it’s all about converting lifegain into board dominance or direct kills. Heliod and Walking Ballista create infinite lifegain and damage. Exquisite Blood plus Sanguine Bond is another instant win. Even without combos, you can just smother opponents under an avalanche of value — drawing cards, draining life, and keeping your board alive with Selfless Spirit and Teferi’s Protection.
Strengths
- Insane Synergy: Every card triggers something. Lifegain becomes damage, damage becomes more lifegain, and it all feeds into Treasure production from Lotho.
- Flexible Wincons: Whether you combo off or grind people out with angels from Valkyrie Harbinger, you’ll never run out of ways to win.
- Resilience: You’ve got redundancy in lifegain engines, protection like Ajani, Strength of the Pride, and recovery through Fumigate.
- Political Leverage: Lotho’s Treasures trigger off everyone’s spells, so you can appear helpful while quietly taxing the table.
Weaknesses
- Graveyard Dependence: If you lean too hard on recursion and someone drops Rest in Peace, your momentum stalls.
- Speed: This isn’t a turn-three win deck. Aggro or combo metas might outpace you before you stabilize.
- Reliance on Lotho: Losing your commander early can delay your ramp engine, though backup mana sources like Smothering Tithe help compensate.
- Color Restriction: Two colors means you can’t always answer everything — blue counterspells and green ramp are off the table.
Combos and Synergies
- Heliod + Walking Ballista: Make Ballista infinite. Gain infinite life. Deal infinite damage. Move on to the next pod.
- Exquisite Blood + Sanguine Bond/Vito: The classic lifedrain loop. Trigger once, and the game ends.
- Lotho + Academy Manufactor: Every opponent spell nets you three tokens instead of one. Clue-Food-Treasure city.
- Smothering Tithe + Bolas’s Citadel: The Tithe funds Citadel’s life payments indefinitely for a storm-like turn.
- Ajani, Strength of the Pride + 15+ Life Gain: His ultimate can exile all opponents’ creatures and artifacts. “Sorry, not sorry.”
Upgrades and Tweaks
If your playgroup’s power level creeps upward, here are a few spicy adds:
- Yawgmoth, Thran Physician — More sacrifice and draw synergy, if budget allows.
- Skrelv, Defector Mite — Protect Lotho early without spending too much mana.
- Karlov of the Ghost Council — A lifegain legend that doubles as removal.
- Necropotence — Draw everything. You can afford the life loss.
- Reanimate — Get back combo pieces or stolen bombs from the grave.
On the flip side, if you’re tuning down for a more casual pod, swap out Bolas’s Citadel and Exquisite Blood for more thematic lifegain cards like Serra Ascendant or Ajani’s Pridemate. You’ll still generate tons of value without instant-win loops.
Playstyle Tips
- Keep Your Head Down: Early game, look nonthreatening. Play your Soul Sisters and incidental lifegain, and let the combo decks draw hate first.
- Sequence Smart: Drop Lotho early, but never without mana to protect or follow up. People love to kill your “value engines.”
- Abuse Triggers: Cards like Panharmonicon make your ETBs ridiculous — plan turns to maximize doubling effects.
- Control the Pace: With wraths like Austere Command and Toxic Deluge, reset when needed and rebuild faster than opponents thanks to lifegain buffers.
Final Thoughts
Lotho, Corrupt Shirriff is a masterclass in understated dominance. It’s a deck that rewards foresight and sequencing, but also packs a surprising punch for something built on such wholesome mechanics. Whether you win through infinite combos or just bury the table under value, Lotho embodies Orzhov’s philosophy: profit from patience, punish excess, and always keep a little extra gold under the table.
Bring this deck to a table full of ramp and draw-happy players, and you’ll be laughing all the way to the Treasure pile.
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