Yes, you read that right. Today we’re saddling up for a ride through one of the most delightfully absurd Commander decks you’ll ever see: a full-blown My Little Pony–themed list led by Princess Twilight Sparkle. This is a mix of horses, unicorns, pegasi, nightmares, and the occasional moon-based shenanigans. But don’t let the rainbow exterior fool you—this pile can throw a haymaker when it needs to. Let’s break it down.
The Deck List
Commander
- Princess Twilight Sparkle – The heart of the deck, bringing friendship, color identity, and plenty of flavor.
Creatures (33)
- Akroan Horse – Gifts your opponents horses that later betray them in combat.
- Benevolent Unicorn – Soaks up damage from spells; a tiny but friendly shield.
- Boreas Charger – A catch-up ramp pony when you’re behind on lands.
- Breaching Hippocamp – Untaps a creature, often for surprise blocks or combos.
- Capashen Unicorn – A walking Disenchant stapled to a horse body.
- Crested Sunmare – The big payoff: gain life, get indestructible horses. Yes, please.
- Good-Fortune Unicorn – Puts counters on your creatures as they arrive. Friendship grows stronger.
- Inspiring Unicorn – Pumps the team whenever it attacks. Inspirational speeches included.
- Lonesome Unicorn – Adventure mode gives a token, then a body. Twice the pony power.
- Loyal Unicorn – Grants indestructible when your commander is out. Ride into battle safely.
- Mesa Pegasus – Flying horse that banding purists still love.
- Mesa Unicorn – A lifelink body that keeps the herd alive.
- Mistral Charger – Efficient flying horse that gets in early damage.
- Nightmare – Classic horse that scales with your swamps.
- Nightmare Moon – Flavor bomb and powerhouse, flipping into Princess Luna vibes.
- Noble Quarry – Forces all blockers to pile on it. Perfect decoy unicorn.
- Opaline Unicorn – A mana rock disguised as a creature. Fixes any color.
- Pegasus Charger – Flying and first strike, an aerial pest.
- Plague Mare – Shrinks opposing creatures, often wiping out token swarms.
- Plated Pegasus – Protects your other creatures with damage prevention.
- Prized Unicorn – Lures in all blockers, clearing the way for your herd.
- Rarity – A pony planeswalker from the promo set, dripping with flavor and gems.
- Ronom Unicorn – Sacrifice to nuke an enchantment. Reliable utility horse.
- Stormfront Pegasus – Two-mana flyer that brings steady damage.
- Sungrace Pegasus – Lifelink flyer, useful for both offense and recovery.
- Thundermare – Taps down everything else for one big attack. Thunderous indeed.
- Timbermare – Similar tap-down effect, but comes with echo cost drama.
- Trusted Pegasus – Lifts another creature into the air when it attacks. Trusty wingman.
- Vine Mare – Hexproof and pro-black, this horse is hard to deal with.
- Vryn Wingmare – Taxes noncreature spells, slowing down opponents.
- Wishmonger – Political chaos, handing out protection abilities at will.
- Zebra Unicorn – A nostalgic lifelink unicorn from Mirage. Zebra stripes included.
- Zodiac Horse – A horse that celebrates the Chinese Zodiac cycle.
Lands (36)
- Azorius Chancery – Bounce land fixing blue and white.
- Boros Garrison – Bounce land for red and white mana.
- Evolving Wilds – Budget fetchland fixing any color.
- 9x Forest – The green backbone for ramp and ponies of nature.
- 4x Island – Blue mana for control and trickery.
- 2x Mountain – Red splashes for chaos and storms.
- Orzhov Basilica – Bounce land fixing white and black.
- 10x Plains – Unicorn plains, obviously mandatory.
- Seaside Citadel – Three-color fixing in one land.
- Selesnya Sanctuary – Bounce land for white and green.
- Simic Growth Chamber – Bounce land for green and blue.
- 2x Swamp – Just enough black to summon Nightmare Moon.
- Terramorphic Expanse – Another budget fetch.
- Urborg, Tomb of Yawgmoth – Turns all lands into swamps. Nightmare food.
Instants (7)
- Cyclonic Rift – Resets the board except yours. Infamous blowout.
- Eladamri’s Call – Tutors up any creature you need.
- Generous Gift – Removes any permanent, leaves behind a token elephant.
- Sphinx’s Revelation – Draw and lifegain in one huge instant-speed package.
- Swords to Plowshares – Efficient exile removal for creatures.
- Tribal Unity – Pump spell that makes your herd lethal.
- Utter End – Exiles any nonland permanent. Versatile answer.
Enchantments (6)
- Aura Shards – Turns each creature cast into artifact/enchantment removal.
- Blind Obedience – Slows opponents’ stuff and drains life.
- Guardian Project – Draw engine every time you play a creature.
- Mirari’s Wake – Doubles mana and buffs your team. Truly unfair.
- Sacred Mesa – Makes endless pegasus tokens if you feed it mana.
- Splinter Twin – Combo-maker, infinite horse jokes abound.
Sorceries (13)
- Behold the Beyond – Discard your hand, tutor up three bombs.
- Cultivate – Ramp and fix mana by grabbing two basics.
- End Hostilities – Board wipe that also hits equipment.
- Explosive Vegetation – Big ramp, two lands directly into play.
- Farseek – Cheap ramp that finds non-forest duals.
- Harsh Mercy – Tribal-friendly board wipe sparing your herd.
- Kodama’s Reach – Cultivate’s twin; ramp and fix.
- Overwhelming Stampede – Turns your board into game-ending monsters.
- Rampant Growth – Efficient two-mana ramp.
- Retribution of the Meek – Board wipe that spares your smaller horses.
- Storm Herd – Late-game blowout, making a swarm of pegasi equal to your life total.
- Supreme Verdict – Uncounterable board wipe.
- Triumph of the Hordes – Infect surprise, ends games fast.
Artifacts (4)
- Chromatic Lantern – Fixes your mana and taps for any color.
- Coat of Arms – Tribal steroid, pumps all your horses and unicorns huge.
- Door of Destinies – Tribal anthem that scales as you cast more creatures.
- Sol Ring – The staple mana rock, faster starts guaranteed.
Sideboard
- Alpine Moon – Hate against problematic lands.
- Blood Moon – Turns nonbasics into Mountains, chaos ensues.
- Imprisoned in the Moon – Locks down creatures, planeswalkers, or lands by moon-jailing them.
- Presence of the Master – Shuts down other enchantments entirely.
- Helvault – Legendary artifact that exiles creatures until destroyed.
- Paraselene – Wipes out enchantments and gains you life back.
Game Plan
This deck is equal parts flavor and function. At its core, you’re running a tribal shell where horses, unicorns, and pegasi do the heavy lifting, backed by the kind of support only five colors can provide. The goal is simple: assemble a herd, protect the herd, and then trample your friends under hoof while yelling “Friendship is Magic!”
Early turns are about setting up mana and playing small creatures. Ramp spells like Rampant Growth, Cultivate, and Kodama’s Reach smooth out your colors while enabling you to slam down a Unicorn or Pegasus every turn. You’ll often look harmless in the early game—just a stable full of ponies. But like any good herd, numbers are your secret weapon.
Midgame is where things start to snowball. Crested Sunmare spits out indestructible horses. Guardian Project turns every horse into a card draw engine. And anthem effects like Coat of Arms or Door of Destinies suddenly make your entire board lethal. That’s when opponents realize you weren’t horsing around.
Late game is all about haymaker sorceries: Storm Herd can create dozens of pegasi, and Triumph of the Hordes turns those same flyers into an instant kill. If things go south, reset with Supreme Verdict or End Hostilities and rebuild. Your deck is resilient—thanks to value engines like Mirari’s Wake, you can bounce back quickly.
Strengths
- Flavor overload: This is one of the most thematic Commander decks you’ll ever shuffle. It sparks joy before the first card is even played.
- Resilient creatures: Between Loyal Unicorn, Plated Pegasus, and Crested Sunmare, your herd doesn’t fold easily to wipes.
- Surprise wins: Cards like Overwhelming Stampede or Triumph of the Hordes end games out of nowhere, even if your board looked modest a turn earlier.
- Political tools: Wishmonger and Akroan Horse stir up the table, keeping the attention off you until you’re ready.
- Five-color access: You get the best spells in Magic: removal like Swords to Plowshares, sweepers like Cyclonic Rift, and tutors like Eladamri’s Call.
Weaknesses
- Mana-hungry: Jamming five colors with unicorns means you need perfect fixing. Without it, your herd trips over its own hooves.
- Board wipes: While you have protection, a well-timed Farewell (if your meta runs it) or exile-based sweep hurts.
- Low interaction density: Most of your removal is stapled to a few instants and creatures. Against fast combo, you’re often too slow.
- Table politics: Once people realize what Coat of Arms does with 20 horses, you’ll suddenly be the archenemy.
Upgrades and Sideboard Ideas
If you want to push this list further, here are some paths to consider:
- Mana base: Add fetchlands and shocklands to ensure smooth colors. Right now, bounce lands can be clunky if destroyed.
- More lifegain: Cards like Ajani’s Pridemate or Archangel of Thune synergize with Crested Sunmare and your lifelink pegasi.
- More protection: Add cards like Teferi’s Protection or Heroic Intervention to survive sweepers.
- Alternate finishers: Craterhoof Behemoth would feel right at home in a deck full of stampeding horses.
- Sideboard spice: Blood Moon and Alpine Moon attack greedy lands; Imprisoned in the Moon is a hilarious flavor win while handling problem permanents.
Final Thoughts
This deck blends humor, nostalgia, and legitimate power. It might look like a joke, but underestimate it and you’ll be staring down a lethal herd of pegasi or watching your life total vanish under a stampede. It’s not the most optimized five-color deck, but it’s one of the most memorable. And that’s what Commander is about—building stories with your friends. In this case, the story is: “Remember when the My Little Pony deck actually won?”
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