If you’ve ever wanted to turn a pile of rusty scrap metal into an unstoppable engine of death, Ashnod, Flesh Mechanist is your kind of Commander. This deck takes mono-black artifacts to their logical extreme — we’re sacrificing, reanimating, and draining life faster than a Dalek at a dinner buffet. Think of it as part scrapyard, part graveyard, and 100% evil genius.
Commander
- Ashnod, Flesh Mechanist – Turns your dead artifacts into power and profit, making an army of zombies while fueling your artifact recursion machine.
Planeswalkers (2)
- Karn, Living Legacy – Generates Powerstones and extra mana for all your expensive contraptions.
- Karn, the Great Creator – Shuts down opposing artifacts and fetches utility pieces from exile or your sideboard.
Creatures (36)
- Anrakyr the Traveller – Gives you free artifact reanimation from the graveyard every attack.
- Canoptek Spyder – Makes tokens and mills artifacts to fill your graveyard.
- Chronomancer – Draws cards when your artifacts die; keeps the engine running.
- Circuit Mender – A value loop that gains life and draws when it leaves play.
- Cryptek – Buffs your artifact creatures and speeds up your army.
- Dalek Drone – Menaces the board and sacrifices things for value. Exterminate!
- Disciple of the Vault – Punishes opponents every time an artifact dies. Ouch.
- Filigree Familiar – Gains life, draws cards, dies beautifully.
- Foundry Inspector – Reduces all artifact costs, making your turns explode in tempo.
- Gleaming Barrier – A tiny wall that gives you a Treasure when it dies.
- Grim Haruspex – Draws cards when your creatures die. Works great with Ashnod’s fodder plan.
- Hangarback Walker – Scales with mana and leaves behind a cloud of flying Thopters when it dies.
- Imotekh the Stormlord – Doubles your artifact token production every time you reanimate something.
- Junk Diver – Retrieves dead artifacts from the graveyard for endless recycling.
- Lokhust Heavy Destroyer – Destroys opponents’ creatures on ETB. Nice removal on a body.
- Marionette Master – Drains opponents every time one of your artifacts bites it. A true finisher.
- Memnite – Free artifact body. Great early sacrifice fodder.
- Myr Retriever – Brings back a fallen friend from the graveyard when it dies.
- Myr Sire – Leaves behind another Myr when it dies. Great for loops.
- Noxious Gearhulk – Big lifegain and removal wrapped in a robot body.
- Ornithopter – Another free flyer that’s perfect sacrifice fuel.
- Perilous Myr – Deals damage when it dies. Repeat that loop enough and it adds up.
- Phyrexian Walker – Free blocker that fits perfectly into the artifact synergy pile.
- Psychomancer – Drains opponents and gains life whenever your artifacts die.
- Reassembling Skeleton – Comes back again and again for your sacrifice outlets.
- Runed Servitor – Symmetrical card draw and artifact death triggers. Fun politics tool.
- Ruthless Technomancer – Turns your creatures into Treasures and reanimates big hitters later.
- Scampering Surveyor – Finds key lands like Cabal Coffers or Phyrexian Tower.
- Scrap Trawler – The glue of the deck; recurs artifacts in descending cost chains.
- Solemn Simulacrum – Classic ramp and card draw robot. Always solid.
- Syr Ginger, the Meal Ender – Gets huge when artifacts die, plus tasty flavor text.
- Threefold Thunderhulk – Spits out a bunch of Construct tokens and scales with artifacts.
- Treasure Keeper – Cascades into free spells when it dies. Love that value.
- Virus Beetle – Small but mean; forces discard and feeds the machine.
- Workshop Assistant – Recurs another artifact when it dies. Essential combo piece.
- Yawgmoth, Thran Physician – Sac outlet, draw engine, and proliferate machine. Absolutely busted.
Sorceries (9)
- Diabolic Intent – Tutor that loves your dead creatures.
- Exsanguinate – Late-game finisher that drains the whole table.
- Feed the Swarm – The rare black answer to enchantments.
- Living Death – Board wipe and mass reanimation all in one.
- Profane Tutor – Suspend this early and grab what you need later.
- Rise of the Dark Realms – The ultimate reanimation spell. Steal all the corpses.
- Terisiare’s Devastation – Artifact-themed board wipe that resets everyone else.
- Their Name Is Death – Kills all non-artifact creatures. Perfect for this deck.
- Victimize – Two-for-one reanimation spell. Just feed it a spare Myr.
Instants (9)
- Dark Ritual – Classic burst of black mana for explosive starts.
- Defile – Scales with your Swamps for efficient creature removal.
- Fell the Profane – Creature removal that drains life as a bonus.
- Go for the Throat – Efficient, reliable spot removal.
- Infernal Grasp – Kills anything for just 2 mana and 2 life. Easy trade.
- Malakir Rebirth – Saves your key creature from removal and re-triggers ETBs.
- Sheoldred’s Edict – Great at sniping indestructible or hexproof creatures.
- Soul Shatter – Forces everyone to sacrifice their biggest threat.
- Withering Torment – Deals with creatures and punishes life gain.
Artifacts (12)
- Ashnod’s Altar – Free sacrifice outlet for infinite loops and mana combos.
- Bolas’s Citadel – Lets you play the top of your library like a greedy villain.
- Crowded Crypt – Stores up zombies and explodes into an undead army.
- Krark-Clan Ironworks – The other half of infinite artifact mana loops.
- Mana Vault – Explosive early ramp for those big artifacts.
- Mox Opal – Free mana once metalcraft is online.
- Mycosynth Lattice – Turns everything into an artifact, unlocking massive synergy (and combo potential with Karn).
- Nim Deathmantle – Enables infinite recursion loops with your sac outlets.
- Radiant Lotus – Big mana rock that also fixes colorless ramp.
- Skullclamp – Draws two cards every time your 1/1 dies. Bonkers here.
- Sol Ring – You know it, you love it. It’s Sol Ring.
- Trading Post – Draws cards, makes goats, recurs artifacts. Jack of all trades.
Lands (31)
- Barad-dûr – Makes Orc Armies for sacrifice or blocking duty.
- Bojuka Bog – Graveyard hate that doesn’t cost a spell slot.
- Buried Ruin – Gets back any artifact you’ve lost.
- Cabal Coffers – Mono-black’s signature mana explosion.
- Demolition Field – Destroys problematic lands like Gaea’s Cradle.
- Field of Ruin – Another answer to utility lands.
- Inventors’ Fair – Tutors artifacts when you’ve got metalcraft online.
- Maze of Ith – Keeps you alive against giant attackers.
- Phyrexian Tower – Sac outlet that generates extra black mana.
- Reliquary Tower – No hand size limit, because you’ll draw tons.
- 14 Swamps – The essential black mana foundation.
- The Mycosynth Gardens – Copies your best artifact for a turn.
- Thespian’s Stage – Copies Cabal Coffers for maximum mana.
- Urza’s Cave – Utility land for artifact synergy.
- Urza’s Saga – Makes Constructs and fetches cheap artifacts like Skullclamp.
- Vesuva – Copies your best land, often Coffers or Tower.
- War Room – Draws cards without relying on artifacts.
- Witch’s Cottage – Reanimates a creature to the top of your deck.
Game Plan
This deck is all about looping artifacts for value. Early game, ramp with mana rocks like Sol Ring and Foundry Inspector to get your engines online. Play Ashnod, Flesh Mechanist early—she’s cheap and starts converting junk into Zombie fuel. Once your graveyard starts to fill, things get out of hand fast. You’ll be churning through cards with Grim Haruspex and Skullclamp, then closing games by draining the table with Marionette Master or Exsanguinate.
Combos abound. Krark-Clan Ironworks or Ashnod’s Altar + Scrap Trawler + any small artifact creature creates infinite loops. Toss in Nim Deathmantle for recursion, and you’re basically an industrial-grade wood chipper. Yawgmoth adds even more card draw and sacrifice synergy while cleaning up the board.
Strengths
- Graveyard Synergy: Almost nothing in this deck stays dead. You’re playing necromancy on hard mode.
- Explosive Mana: Between Cabal Coffers, Phyrexian Tower, and mana rocks, you’ll cast Rise of the Dark Realms while others are still setting up.
- Resilient Board: Board wipes barely slow you down. Living Death or Victimize just bring everything right back.
- Infinite Loops: Scrap Trawler, Mycosynth Lattice, and Karn, the Great Creator offer instant-win potential if the table doesn’t watch out.
Weaknesses
- Graveyard Hate: Bojuka Bog is your best friend — until it’s pointed at you. Losing your recursion pile hurts.
- Speed Demons: Fast combo decks can outrace you before you’re set up. This build wants a turn 5–7 win, not turn 3.
- Artifact Removal: A Bane of Progress or Vandalblast can ruin your day. Keep some instant-speed removal handy.
Upgrades and Tweaks
- Add a tutor package: Demonic Tutor or Vampiric Tutor make the deck far more consistent.
- More recursion: Phyrexian Reclamation and Nim Devourer deepen the graveyard loops.
- Combo finishers: Add Revel in Riches or Exquisite Blood if you like alternate win conditions.
- Budget note: Mox Opal and Cabal Coffers can be pricey — replace with Charcoal Diamond or Wayfarer’s Bauble to stay thrifty.
Play Tips
- Don’t overcommit your graveyard before you see if anyone’s packing grave hate.
- Use Trading Post cleverly — it can discard reanimation targets or recur artifacts post-wipe.
- Be patient. This deck rewards timing. Wait for the right moment to drop Living Death or Rise of the Dark Realms for maximum drama.
- And yes, announce “Welcome to Ashnod’s Workshop of Doom!” every time you combo off. It’s part of the experience.
At the end of the day, this deck is an absurdly fun mono-black machine that blends value, recursion, and pure mechanical evil. Whether you’re looping Myr for profit or weaponizing your scrap heap, Ashnod proves that one woman’s junkyard is another necromancer’s paradise.


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