by White Rabbit Games | Jan 21, 2026 | Magic: the Gathering, TCGs
Two Very Different Ways To Be A Magic Player There are people who play Magic. And there are people who follow Magic. Most of the time, those groups overlap. Sometimes heavily. Sometimes barely at all. And the longer the game has been around, the more that gap has...
by White Rabbit Games | Jan 20, 2026 | Magic: the Gathering, TCGs
Acererak the Archlich is one of those commanders that looks cute, then quietly ruins tables if people do not respect what is happening. This deck leans hard into what mono-black does best: converting life into cards, cards into mana, and mana into inevitability....
by White Rabbit Games | Jan 19, 2026 | Magic: the Gathering, TCGs
Magic Players Do Not Leave With A Dramatic Exit Most Magic players do not quit the game the way people quit a bad job or an overpriced gym membership. There is no big speech. No binder fire. No clean break. They just… drift. One less Friday Night Magic. A Commander...
by White Rabbit Games | Jan 16, 2026 | Magic: the Gathering, TCGs
The Seduction Of One More Tutor There’s a moment every Commander player knows. You’re staring at a 98-card list, feeling pretty good, when a quiet voice whispers: “You know what this deck needs? One more tutor.” Not a flashy change. Not a full rebuild. Just one more...
by White Rabbit Games | Jan 15, 2026 | Magic: the Gathering, TCGs
What This Deck Is This is a Sisay, Weatherlight Captain Commander deck that plays like a multitool with caffeine. The plan is simple: land Sisay, generate absurd mana, and use Sisay activations to assemble a clean win or lock the table in the polite way that still...