by White Rabbit Games | May 26, 2026 | Board Game Night
Every Magic Group Has One You know the player. Untapped Islands sitting there like emotional support animals. Four cards in hand. Calm expression. Weirdly patient energy. Passes the turn with suspicious confidence while everybody else nervously glances around the...
by White Rabbit Games | May 19, 2026 | Board Game Night
Commander Players Are Usually Looking for One Specific Feeling There is a very particular kind of dopamine hit that Commander players chase. Not just winning. Honestly, half the time Commander players barely care about winning. They care about doing “the thing.”...
by White Rabbit Games | May 11, 2026 | Board Game Night
The Weird Thing Happening to Game Night Nobody really talks about how strange modern entertainment has become until they sit through another night of scrolling Netflix for 45 minutes just to rewatch an old sitcom while half-looking at their phone. People are bored....
by White Rabbit Games | May 1, 2026 | Board Game Night, Magic: the Gathering, TCGs
Not Every Game Deserves To Finish There is this unspoken rule in Commander that once a game starts, it should play out to the end. People shuffle up, commit their time, and expect a full experience. That expectation makes sense most of the time. Still, some games...
by White Rabbit Games | Apr 29, 2026 | Board Game Night, Magic: the Gathering, TCGs
The “One More Game” Trap Commander nights have a strange rhythm. You start with good intentions, a couple of decks, maybe a loose plan to wrap things up at a reasonable time. Then the first game ends and someone says it. “Run it back?” Of course you do. The next game...
by White Rabbit Games | Apr 24, 2026 | Board Game Night
There’s a particular kind of game night tragedy that nobody talks about enough. You picked a good game, everyone was into it at the start, the rulebook explanation went reasonably well — and then somewhere around the two-and-a-half-hour mark, the energy just...