Winning used to be simple. Reduce life totals to zero. Execute your combo. Lock the game. Move on. You won. They lost....
Follow the White Rabbit
Winning used to be simple. Reduce life totals to zero. Execute your combo. Lock the game. Move on. You won. They lost....
You can sit down at a Commander table with three complete strangers and, within about two turns, know exactly what...
You can usually feel it before you can explain it. You upgrade a deck. Add a few stronger cards. Clean up the mana...
Some Commander decks feel amazing for about three weeks. You build them, sleeve them, goldfish them twice, maybe win a...
There’s a very specific tone you start to notice once you’ve read enough board game reviews about murder mystery...
Commander players talk about resilience a lot. A resilient deck survives board wipes. It rebuilds after removal. It...
Commander players love strong cards. Of course we do. A card draws half your deck, doubles your mana, wipes the board,...